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Civ 5 leader traits
Civ 5 leader traits












I've been playing Civilization since the 1st on DOS, when I had a computer that had no sound card so I had to imagine what it sounded like in my head. But until they do, this is not worthy of the legacy of Civilization. This is the pinnacle of turn based strategy games, and the design of the game itself outweighs most of the negatives that come from stupid AIs, horrible diplomacy, bad multiplayer support (all of which I hope will be fixed by patches). I actually enjoyed the single player games and unfinished multiplayers to refine my strategy (But I am an addict). Or if you don't mind multiplayer games that you'll almost never finish. Yet, if you don't mind single player games. Many of my friends have already said they're not gonna waste anymore time on this game until the multiplayer aspect is fixed.

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Furthermore I have yet to figure out how to play mods on multiplayer, someone let me know when they figure it out? For a game that comes from a long line of epic multiplayer friendly games, this is a huge disappointment. Having lost 4 to 5 current games with my friends, this is annoying to say the least. You can't save a multiplayer game, only autosave, and the autosave is not very reliable and is prone to self deletion. Another complaint I have with the game is the very bad multiplayer support. If someone figures out the diplomacy system, without the use of a guide, please let me know. Now, having tried for 5 to 6 games and having not succeeded even once, I'm starting to question if its even possible. In the previous Civ games my favorite way to win was diplomatic victory. You have a good idea of how to lower it, very little idea of how to raise it and absolutely no idea about how you stand with the other nations. Diplomacy is now like taking a shot in the dark. For a game that was made with the intention of being more diplomatic and AIs are uncommonly aggressive.

civ 5 leader traits

My biggest complaint for this game is the very very very spotty diplomacy system. The AI is typically pretty good about picking the best places, but you can always buy up the places you really want if its going too slow. Gold allows to choose what tiles you wish to buy, while culture automatically claims tiles for you. The new method of expanding ones border is also very interesting, a combination of culture and gold.

civ 5 leader traits

One is forced to plan ahead by timing the construction of wonders, settlers, and military units to coincide with the adoption of new policies. The removal of religion and civics will definitely annoy some, but the new system of policies is a pretty good replacement. The new culture system is also very nice. Making defeating the enemies in all situations a cakewalk. However, while the combat system is very nice, the computer never uses any tactics when attacking you.

civ 5 leader traits

The use of hexes and the fact that only one unit of each type can be on a hex opens the game up to much more challenging combat as well as unique tactics. Civilization V is an amazing game, but it is not without its faults. About 12 of them on 2 to 4 player multiplayer games and the rest on single player. First off, as of 2 days after the release of the game I have logged 16 hours of play time. The use of hexes Having been a Civilization addict for about 5 to 6 years I feel like I can give an unbiased review. Having been a Civilization addict for about 5 to 6 years I feel like I can give an unbiased review.












Civ 5 leader traits